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We are also all about castles, naturally! Sure, so Stronghold 3, Stronghold Kingdoms and Stronghold: Crusader etc are all part of the Stronghold family of castle strategy games that we’ve been developing exclusively for the PC since 2001 (it’s our 10th anniversary next month!) Stronghold games are about a mix of RTS and simulation, giving players all the action and excitement of a quality real-time strategy game with an added layer of simulation that modern RTS tend to shy away from.
#Gameplay stronghold 3 code
My daily responsibilities generally include overseeing code and asset creation, making the tough design decisions on gameplay, story, environment and characters and answering a lot of emails!įor those who aren’t familiar with the Stronghold games can you give us an overview of the series? What are the defining characteristics of the franchise? Hello Gaming Nexus readers! My name is Simon Bradbury, I am CEO and co-founder of Firefly Studios, as well as Lead Designer on Stronghold 3. The Stronghold franchise has been around for almost a decade and with a new game coming out at the end of September we pinged the folks at Firefly about what we could expect from the upcoming iteration in the franchise.Ĭould you introduce yourself to our readers and talk about your role on the project? What do your daily responsibilities on the game include?